LINK Download Dino Crisis PC Game 2000
You hear so much about Playstation games being ported across to the PC and flopping. With a few notable exceptions such as the Final Fantasy 's and more recently Metal Gear Solid, Playstation ports have, by and large, bombed so badly they'd make WW2 seem like a minor scuffle. So what about Dino Crisis? Is it any good or yet another in a long, long line of failures? Well, it's both. You see, Dino Crisis is actually a pretty good game. It was never going to set the world on fire, even when it was first released, but it is, nevertheless, an entertaining romp through a secret base filled with nothing but flesh-munching dinosaurs. But it also has to be said that this is one of the worst conversions I've ever seen.
Download Dino Crisis PC Game 2000
The game itself is exactly the same: there would be no point in getting Dino Crisis for the PC if you've already got it on the Playstation. The story goes that some months ago an undercover spy discovered a scientist (mad, naturally) who was previously presumed dead. Said scientist, Dr. Kirk, had been working on an alternative energy source called the "Third Energy" which would solve the world's pollution problems. The only problem is that the project had been cancelled after a disaster caused the deaths of over 150 people involved in the project. You and your team have been sent out to expatriate Dr. Kirk. You quickly find out that Dr. Kirk's creation is unstable, and has caused a shift in time, thus enabling lots of dinosaurs to come around and tramp through the base like they owned it, cheeky blighters. The storyline, although basic, is better constructed than the average garden-variety shooter. There are a few points where you can choose to go one way about solving a problem or another, and the paths branch widely enough to give three different endings.
What the game plays like depends on the decisions you make. Go with Gail and you'll spend most of your time blasting (or running away from) the dinos; go with Rick and you'll be solving puzzles instead. Combat is pretty simple but works quite well. Although there are only three different weapons in the game you get little upgrades along the way, which make them more powerful. You can also make stun darts by mixing ingredients in your inventory which knock out the dinosaurs rather than kill them outright. For some reason these are fired from the shotgun rather than the handgun. The enemies also possess some kind of intelligence, although they're not hyper-intelligent - after all, they are dinosaurs. One of their favourite tricks is to play dead, and when you try to get past they'll knock you over or grab a good mouthful. Another problem is that even if you choose to do the puzzles rather than combat you'll still run very low on ammo, causing you to run away from enemies rather than taking them on which, let's face it, is the whole point of having them there in the first place.
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Dino Crisis PC game download for windows. This game was developed by Capcom Co., Ltd. in 2000. Download Dino Crisis PC game from the direct downloading link given below.
Dino Crisis[b] is a survival horror video game developed and published by Capcom originally for the PlayStation console in 1999. It is the first installment in the Dino Crisis series and was developed by the same team behind Capcom's Resident Evil series, including director Shinji Mikami, and shares many similarities with it. The story follows Regina, a special operations agent sent with a team to investigate a secluded island research facility. Finding the place overrun with dinosaurs, Regina must fight through the facility to discover its secrets and ultimately escape alive with her team.
Instead of the pre-rendered backgrounds of the Resident Evil games that preceded it, Dino Crisis uses an original real-time engine with 3D environments. Gameplay features traditional survival horror mechanics including action and puzzles, and it was developed to have more consistent visceral terror with the dinosaurs being quick, intelligent, and violent. Capcom would later market the game as "panic horror" as opposed to "survival horror" due to these design changes. The team used carnivorous animals as references for animating the dinosaurs and programming their behaviors. Mikami's vision for the game was not completely fulfilled, as he wanted to develop more complex dinosaur artificial intelligence. However, he did believe the team was able to create sufficiently detailed environments despite hardware limitations.
Dino Crisis was a critical and commercial success, with the PlayStation version selling over 2.4 million copies. Critics drew heavy comparisons to Resident Evil, with some describing it as "Resident Evil with dinosaurs". They also praised the game's intensity, graphics, and gameplay. Some criticism was directed towards the lack of dinosaur variety, repetitive environments, and tedious puzzles. Dino Crisis was ported to Dreamcast and Windows in 2000, and was re-released for the PlayStation Network in 2006. Two different versions for the Game Boy Color were in development, but both were cancelled.
Dino Crisis was directed and produced by Shinji Mikami, and developed by a team dubbed Capcom Production Studio 4.[3] It is a spiritual successor to Mikami's popular Resident Evil series, which Mikami and his team wanted to move away from the fantasy elements of and make something more real. He cited The Lost World: Jurassic Park and Aliens as influences, and liked dinosaurs because they were large, strong, fearsome, and violent.[4] The game was developed and marketed as "panic horror" as opposed to the "survival horror" branding of Resident Evil. It was made to have more consistent fright, with the dinosaurs being more intelligent, quick, and able to chase the player room-to-room.[4] Mikami described Resident Evil as "horror in the fun house" and Dino Crisis as more visceral horror akin to riding a roller coaster.[5]
Dino Crisis was first revealed at the 1999 Spring Tokyo Game Show.[6] The game was initially released in Japan in July 1999, two months before Resident Evil 3: Nemesis.[7] Ports were released for the Sega Dreamcast console and Windows platform in 2000.[8][9] The Japanese Playstation version of the game has a software-protection that detects if a mod-chip is installed in the console, refusing to start even if the cd-rom is original.[10] The protection can be bypassed disabling the mod-chip or using action-replay codes. A top-down interpretation of Dino Crisis was in development by UK company M4 for the Game Boy Color, but was cancelled. M4 would later develop Resident Evil Gaiden for the system instead. Another UK firm called Fluid Studios was also developing a version of the game for the Game Boy Color. It would have contained all four characters from the original version, as well as seven maps, a hundred different rooms, and five types of dinosaurs; this game was also canceled.[11]
Dino Crisis was met with mostly positive reviews. Critics compared Dino Crisis to the Resident Evil series while also drawing comparisons to Jurassic Park and describing the game as "Resident Evil with dinosaurs".[1][28][31][32][37] Despite these similarities, reviewers found the game "enhances and alters" the Resident Evil formula with "strength of its own merits".[32][37] The game was a commercial success, being a bestseller in Japan.[40] During its debut week in Japan, Dino Crisis achieved sales above 300,000 units, making it the country's best-selling game from July 14 through July 21.[41] The PlayStation version of the game ultimately sold 2.4 million copies worldwide, and is listed as Capcom "Platinum Title".[42]
Critics generally praised the action and intensity of the game, which was heightened by the real-time engine and soundtrack.[1][32][37] GamePro found the game to have a great mix of action and strategy, with dinosaur AI that keeps the action fresh. IGN described the game as "vicious, flesh-tearing fright", noting the fast-paced gameplay during action sequences.[37] Some praise was directed towards the realism of the game, with the dinosaur behaviors and bleeding mechanics noted.[32][37] The real-time graphics were generally liked, with critics describing them as "sharp", "sterile", and "clean".[32][37] GameSpot praised the character models, lighting effects, and found "the use of polygonal backgrounds enhances the feeling of fear even more than Resident Evil".[32] The dinosaurs were a consistent point of discussion among critics. GamePro found the dinosaurs "imbued with an excellent AI that keeps the action fresh and exciting", although some found the variety of dinosaurs to be lacking.[1][31][37] Despite the game being "90% Raptors", which IGN found not as scary as monsters from Resident Evil, they found the dinosaur sound effects to be well done.[37]
An action-shooter sequel titled Dino Crisis 2 was released for the PlayStation in 2000 to positive reception.[43][44] In 2002, Capcom released Dino Stalker, a lightgun game for the PlayStation 2 to mixed reviews.[45][46] Finally, an action-based game, Dino Crisis 3, was released in 2003 for the Xbox to mixed reviews.[47][48] The protagonist of Dino Crisis, Regina, has been featured as a playable character in the tactical role-playing game Namco x Capcom for the PlayStation 2. Her outfit is also available to wear in Resident Evil 3: Nemesis and in Dead Rising 3 via downloadable content.[49][50] 041b061a72